How to Verify In-App Purchases Without Missing or Duplicating Rewards
Missing or duplicated rewards often come from where a game grants, confirms and records a purchase. A symptom-based checklist for Google Play and Unity IAP 5.
Independent technical notes on game development, focused on real problems, clear explanations, and practical trade-offs.
Missing or duplicated rewards often come from where a game grants, confirms and records a purchase. A symptom-based checklist for Google Play and Unity IAP 5.
An Android game that closes with no error logs was often ended by the system, not crashed. How to read the real exit reason and what each one tells you to fix.
Converting source art rarely shrinks a Unity build. What controls Unity game size, how to find what takes up space, and what to move out of the first download.
An average frame rate cannot show frame time variance, occasional long frames, or presentation pacing. What to look at instead, and in what order.
Android exposes three clocks and only one is settable by the user. Which one a tampering action moves, and what stays comparable offline.