Why Android Games Crash With No Error Logs
An Android game that closes with no error logs was often ended by the system, not crashed. How to read the real exit reason and what each one tells you to fix.
An Android game that closes with no error logs was often ended by the system, not crashed. How to read the real exit reason and what each one tells you to fix.
Converting source art rarely shrinks a Unity build. What controls Unity game size, how to find what takes up space, and what to move out of the first download.
An average frame rate cannot show frame time variance, occasional long frames, or presentation pacing. What to look at instead, and in what order.